Over the weekend I was gifted with a copy of Skyrim, the latest Elder Scrolls game from Bethesda Softworks. I didn’t anticipate this even happening so soon as I thought I might pick it up more towards the end of the month, but hot damn I am glad I was wrong about that! To even express the game’s breadth and atmosphere in a handful of paragraphs would be near impossible, but I will attempt to do so anyways.
Well what’s kewl about the game? Pretty much near everything! Even boring and menial tasks like smithing and cooking have been done in such a way that you just “like” to do them. Coming from a game like FFXI where you take 16 hours to skillup one craft above level 10 it’s quite refreshing! As a side note – I haven’t upped my char above level 12 in clothcraft for FFXI, and that was from 3 years ago -_-;
Anyways, getting on with the review. Check out the screenie above. The detail in just that one picture can tell you what pretty much all of Skyrim is like. In fact, upon starting the first main quest (after you escape the something and then travel to the someplace with that someone dude) where you climb to the top of the mountain, my eyes were watering from all the awesomeness that was presented to them! The snowstorm you encounter is just fecking jaw dropping! But then you get into the cave and more awesomeness slaps your face off!
Yes, this is the first game I think that I have played in a long time that actually combines art, depth and function near seamlessly. Granted there are graphical glitches and things that do odd things once and a while – I’m talking to you, Mr. Hyperactive book on table that beat like a bass drum concert! Yet, these things can be forgiven easily when you consider the mental health of all the programmers that worked on this game. I still don’t know how they did it. But getting back to the depth thing. There is really an atmosphere in the art direction (which includes both audio and visual) that keeps it all cohesively together like a real world. You can almost feel the bitter cold of the mountains or smell the venison steak as you are cooking it in the pot. And the music is just….gorgeous, lush, and inspiring! The description really can’t get any better than that.
Gameplay wise it will feel very much like Oblivion to some extent, but a more refined Oblivion. Instead of sifting through tons and tons of inventory to find what you need and how to use it, this time you have a simplified webpage-ish inventory screen. There are four main categories – Magic, Skills, Map and Items. And from each of these categories they branch off into other sub-categories much like a well designed web page would do. There isn’t really much mucking about trying to find your shite. I like this..I like this A LOT!
Wielding weapons feels more satisfactory as well, especially the NON QUICKTIME death blows – Something which has been plaguing modern games since God of War (which did it right). War hammers feel heavy. Short swords feel semi-light. And best of all shields are fun and useful this time around – they actually work! You can block like usual but you can time your blocks appropriately and “shield bash” foes to create openings.
At this point in the game I am about 12 hours in and level 10? I put a ? there because the last time I was playing I had thought I played only 2-3 hours. But reality showed me on my save game that I had played 6 hours-_-; I have not played a game in close to 10 years that has captured me this much. Honorable mentions would be Zelda: Twilight Princess, Ocarina of Time (where my sense of time was messed up for realz), Balders Gate II and Dungeon Master (oldy but goodie). Would I recommend this game? A resounding Fek Yeah! comes to mind. So much more could be written, but then you would be wasting precious time you could be using to run out and dive into this masterfully created world – so get to it!
-TeT-